The only way to install the plugin is to build it from Source in an existing project. This requires you to build your project from source manually.
Clone this repository into your projects plugin Directory.
Generate the project files (Cmake, Visual Studio Solution, Vscode workspace…) files by right clicking your projects .uproject
file on Windows/macOS or by with GenerateProjectFiles.sh
on linux.
Build & Run the generated solution/cmake project from your IDE or the CLI.
Select DebugGameEditor or DevelopmentGameEditor as Target.
After the Editor has launched goto Edit > Plugins
and enable the UnrealGT plugin.